At it's most basic, the pool table is a small battlefield. An excerpt from "The Art of War" is provided with how it applies to the competition between opponents.
This segment is from:
Chapter 10 - Terrain
Now an army is exposed to six several calamities, not arising from natural causes....
(If this is the first post you've seen, read the AWAP Introduction & instructions post.)
This information considers how battlefield strategies and tactics can be used to win more games. If this seems interesting, read these AWAP posts.
Now an army is exposed to six several calamities, not arising from natural causes, but from faults for which the general is responsible. These are: (1) flight, (2) insubordination, (3) collapse, (4) ruin, (5) disorganization, (6) rout.
- (1) Other conditions being equal, if one force is hurled against another ten times its size, the result will be the flight of the former.
- (2) When the common soldiers are too strong and their officers too weak, the result is insubordination.
- (3) When the officers are too strong and the common soldiers too weak, the result is collapse.
- (4) When the higher officers are angry and insubordinate, and on meeting the enemy, give battle on their own account from a feeling of resentment, before the commander-in-chief can tell whether or not he is in a position to fight, the result is ruin.
- (5) When the general is weak and without authority; when his orders are not clear and distinct; when there are no fixed duties assigned to officers and men, and the ranks are formed in a slovenly haphazard manner, the result is utter disorganization.
- (6) When a general, unable to estimate the enemy’s strength, allows an inferior force to engage a larger one, or hurls a weak detachment against a powerful one, and neglects to place picked soldiers in the front rank, the result must be a rout.
These are six ways of courting defeat, which must be carefully noted by the general who has attained a responsible post.
In competition, there are several ways in which you can be defeated. These are your responsibilities to identify them as early as possible in order to attempt to counter them.
- If the opponent has superior skills (see note).
- If you are on the down side of your energy cycle.
- If you are tired or hungry.
- If you are unstable because of some outside influence (angry, upset, saddened, etc.).
- If you are careless of the consequences.
- If the game is of no importance to you.
- If you do not properly analyze the opponent.
- If you do not consider multiple tactics for each shot.
- If you are distracted from some activity (sharked).
- If you are in any other mental state than required for proper focus and attention.
Any of these conditions plus others that not enumerated here will lead to a defeat. Some defeats are more important than others. And some defeats should never have occurred. Other times, your attempts to recover begin too late in the match to be effective.
Note: when the opponent is of superior skill, it is important that you fight to the bitter end with all your strength and tenacity. At the same time, watch closely to see how your opponent responds to each attempt to slow him down.
Look for elements that can be added to your knowledge for future use. Make notes of shots and setups to practice and master. In all, if defeated, accept it as the price to pay for learning new responses and actions.
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