At it's most basic, the pool table is a small battlefield. An excerpt from "The Art of War" is provided with how it applies to the competition between opponents.
This segment is from:
Chapter 3 - Planning attacks
The rule is, not to besiege walled cities if it can possibly be avoided. ...
(If this is the first post you've seen, read the AWAP Introduction & instructions post.)
This information considers how battlefield strategies and tactics can be used to win more games. If this seems interesting, read these AWAP posts.
The rule is, not to besiege walled cities if it can possibly be avoided. The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months; and the piling up of mounds over against the walls will take three months more.
The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one-third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege.
The standard operational rule is to not provide easy wins to your opponent through poor control or lazy thinking. Always intentionally analyze, plan, select, and manage your game play and execution.
Do not become reckless or distressed when you have no opportunities to advance. Continue your careful attention to preventing your opponent from advancing. Impatience will result in disaster.
If you abandon self-discipline, you will fall prey to emotions, such as anger, frustration, irritation, even resignation. This will cause you to make bad choices and poor decisions. As a result you will miss and throw away game winning opportunities. A secondary consequence is that you make the entire effort of competition a waste of time and energy. Shooting without discipline leads to disaster.
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