(FAQ) Game Rules – 14.1 Continuous

(About the Author)

These series of “Game Rules’ provide rules of many different games for the pool table. The rules here have been simplified from the official versions – to make them a little easier to understand.

There are other games that have been invented, copyrighted and generally available to the playing public. Web searches will turn these up and the rules printed out for use.

14.1 Continuous

The game has been around for over a century. It was adapted from Straight Pool.

Object

Score 150 points for a full game. Shortened games can go to 50 or 75 points.

Opponents

Two sides (players or doubles).

Balls

Regular set of balls.

Racking

Standard random rack.

When one object ball remains on the table, the 14 pocketed balls are racked with no apex ball and game continues. If object ball is within the rack, it is included. If cue ball is within the rack it is played from the kitchen.

Breaking

Initial breaker determined by local rules (coin, lag, card draw, etc.)

Breaker can call a ball and pocket.

Legal break is cue ball contacts the rack and then a rail plus two object balls contact the rail. (Failure is a two point penalty.)

If no legal break, incoming player can request a re-rack and re-break or accept the table layout.

Regular play

Call ball and pocket.

Each ball counts as 1 point.

Additional balls pocketed on a successful call are counted.

Player’s turn ends on a miss or foul.

Illegally pocketed balls are spotted with no penalty.

Cue ball is always played from its table position.

Player’s score can goes negative on penalties. (Option: score goes to zero and any penalty points added to opponent’s score.)

Safety/defensive play

On a safety call, if a ball is pocketed, it stays down. Inning ends. No score for that ball.

Fouls

These fouls have 1 point penalties and loss of turn. (Optional: Three foul rule applies.)

  • No legal hit
  • Object ball off the table
  • Cue ball scratch (incoming player has ball in hand in the kitchen)
  • Illegal ball touching (optional – moved balls can be replaced with opponent’s approval and play continues with no penalty)

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