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This is a rotation game.
Legally pocket the 7 ball.
Set of balls (1-7) plus cue ball.
A special 7 ball rack is normally used, if available. 1 ball is at the top, with the 2 through 6 in random sequence. The 7 ball is in the middle.
A regular or 9 ball rack can be used. Place 9 ball in the apex (top) position, and the 1 ball in the left wing position. From the side of the table, position 1 ball on foot spot. Remove rack, roll the 9 ball into a pocket. The rack of balls is ready for breaking.
7 ball on a legal break is a win.
Breaker determined by local rules (coin, lag, card draw, etc.)
Four balls to the rail or a ball pocketed.
If no legal break, incoming player can accept the table as is or make the breaker repeat the break.
7 ball on the break wins.
Immediately after the break, and before another shot, the breaker places a marker for which long side of the table to pocket the 7 ball for the game win. Opponent must make 7 ball in opposite side to win.
Balls are pocketed in rotation, lowest first.
Penalty is end of turn. (Option: cue ball fouls only – ball in hand)
- No legal shot
- Ball off the table
- Illegal ball touching (optional – moved balls can be replaced with opponent's approval and play continues with no penalty)
Loss of game
No 3-foul rule. The shooter loses the game if:
- 7 ball is pocketed out of turn.
- 7 ball is pocketed on the wrong side.
- Scratch on the 7 ball.
7 ball made during an illegal shot.