(AWAP) Art of War v. Art of Pool – Chapter 3 – bring misfortune

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At it’s most basic, the pool table is a small battlefield. An excerpt from “The Art of War” is provided with how it applies to the competition between opponents.

This segment is from:

Chapter 3 – Planning attacks

a ruler can bring misfortune upon his army: …

(If this is the first post you’ve seen, read the AWAP Introduction & instructions post.)

This information considers how battlefield strategies and tactics can be used to win more games. If this seems interesting, read these AWAP posts.

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There are three ways in which a ruler can bring misfortune upon his army:

  • By commanding the army to advance or to retreat, being ignorant of the fact that it cannot obey. This is called hobbling the army.
  • By attempting to govern an army in the same way as he administers a kingdom, being ignorant of the conditions which obtain in an army. This causes restlessness in the soldier’s minds.
  • By employing the officers of his army without discrimination, through ignorance of the military principle of adaptation to circumstances. This shakes the confidence of the soldiers.

But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away.

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There are many ways to destroy your ability to compete. These are the three most common:

  • Abandon your self-discipline.
  • Consume alcohol or drugs during competition.
  • Play without sufficient rest.

When your mind is unable to coordinate your body, your opponents will take advantage. When you cannot control your impulses, you throw away any chance of winning.

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