In every stroke, your stick forearm comes forward to make the cue tip contact the cue ball. The quality of a player is determined by the precision on where the cue ball is contacted by the tip and the precision of the stick speed. Continue reading
In every stroke, your stick forearm comes forward to make the cue tip contact the cue ball. The quality of a player is determined by the precision on where the cue ball is contacted by the tip and the precision of the stick speed. Continue reading
Gambling money on your table skills can sometimes be an opportunity to learn how you play under pressure, or simply be a way to pass some time for pocket change.
Your reaction to risking the available cash in your possession depends on your experiences and the amounts being risked. Here are a few suggestions and recommendations. Continue reading
This is from the Large Area Maneuvers (Intermediate) Test Group.
This is a test to determine how consistently you can move the cue ball over the whole table area. There are six layouts. Shoot each layout three times. Keep track of your score.
Your ability to run out these table layouts will develops personal confidence when similar maneuvering is needed to win a game win during competition.
PURPOSE: Pocket the balls in sequence to clear the table.
TO MAKE THIS WORK FOR YOU:
1. Set up the donuts for all the balls in the layout. Start each layout with ball in hand.
3. Shoot in sequence: 1, 2, 3 (you can also shoot in reverse sequence – 3, 2, 1).
4. You own the set when you can run-out three times in a row.
5. Move to the the next layout.
The term “bad shooting habits” takes in a lot of territory. It could fall into one of the body, i.e., feet position, butt (yours) position, head position, arm & elbow, etc. It could be due to your cue handling, i.e., bridge hand position/length, butt (cue) grip, etc. It could be a shortcoming in your stroke, such as jerky movement, follow-through failure, speed control, or unintended cue ball spin. Or, it might be a problem based on your mental abilities, such as layout analysis, shot selection, unwanted consequences, etc. Continue reading
Here is Today’s Test Group Challenge from the book. This progressive set develops personal confidence when similar shots come up during competition – and define Comfort Zone limitations.
PURPOSE: Pocket the 1 Ball on each of the the designated attempts for each layout in the Test Group. Stun and hold the cue ball on the designated target area.
This is the Stun Cue Ball (Advanced) Test Group. There is also an Intermediate Test Group. Continue reading
Here is Today’s Test Group Challenge from the book. Several run-outs in a row develops personal confidence when similar maneuvering is needed to run-out to a game win during competition.
PURPOSE: Kiss the CB off the OB and roll the CB inside the Target Zone.
This is from the CB Maneuvers Test Groups. Continue reading
When gambling with individuals who regularly put money on their skills, they have ways to define some of the parameters (weight) given to a shooter. Here are the terms with short descriptions. The descriptions below assume you are getting the spot (advantage). Continue reading
This set of shots are designed to improve your playing skills and is in the book Drills & Exercises for Pool & Pocket Billiards.
Purpose: Shoot the CB off the first OB and pocket the second OB. Repeat until you are successful three consecutive times. Continue reading
The best way to determine a player’s skills (A, B, or C), is with BPI (Balls Per Inning) average. This is the number of balls a player can make over a series of innings. Some innings may have zero balls pocketed – if there is no playable shot, or the player misses on the first ball. Other innings can be 4, 5, 6, even 7 balls put into pockets.
To calculate BPI, add up the number of balls made over 10 innings, and divide by 10. That is the player’s BPI. So, an “A” player would have a BPI average above 4.0. (A “C” player might have a BPI of 0.5.) Continue reading
Here is Today’s Test Group Challenge from the book. Several run-outs in a row develops personal confidence when similar maneuvering is needed to run-out to a game win during competition.
PURPOSE: Pocket the balls in sequence to clear the table.
Start with Ball-in-Hand.
This is from the Small Area Maneuvers (Intermediate & Advanced) Test Groups. Continue reading
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